Blend from Shape¶
Reference
- Mode:
Edit Mode
- Menu:
Moves the selected vertices towards their position as stored in a specific Shape Key. This can be useful for correcting or refining geometry by borrowing deformations from such a shape key.
Options¶
- Shape
The shape key to use.
- Blend
How strongly to apply the shape key (similar to the shape key’s own Value). 0 means no change, 1 means that the vertices will exactly match the shape key.
- Add
If disabled, each vertex is interpolated between its current position and its absolute shape key position.
If enabled, Blender first calculates the difference between the positions in the chosen shape key and its Relative To shape key, then adds that difference (multiplied by Blend) to the vertex.